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About Deviant Premium Member DigitrevxMale/Unknown Group :iconbrs-forever: BRS-Forever
Rush the darkness wish on a star
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Deviant for 6 Years
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FAQ's


:bulletblue: Q: What software do you use? A: Maya 2012 for modeling, Mudbox 2012, Photoshop CS4 and PaintTool SAI for texturing.

:bulletblue: Q: What editor do you use and where can I get it? A: pmx only but can export pmd files too. Here is my version, it is the Japanese version: www.mediafire.com/download/zjs…

:bulletblue: Q: How long does a character take? A: around 4-5 weeks, just above 200 hours of work.

:bulletblue: Q: Do you take requests? A:All company mascots are treated as special cases and most of the time can only be distributed at the company's discretion. The cost to benefit of my time to do characters you created is not ideal unless commissioned/contracted.

:bulletblue: Q: Do you plan to let us download a new model? A: I make every effort to ensure I can make a model downloadable and free despite the cost of my time and guide lines I must follow for mascots. Company mascots, most of the time its up to the company when its released if ever. Any unanimous vote character will always be downloadable.

:bulletblue: Q: How can you get a mmd model into Maya. A: The method I've used is export from pmx editor as a pmd. I use a pmd plugin script for 3d max 2010 to import the mesh into max. I can then export the character out of 3d max as a .obj or .fbx format into Maya. This process will break the rigging so don't expect it to be rigged still.

:bulletblue: Q: I'm interested in a custom Model, how much does it cost? 3d Custom work is expensive and takes weeks of work and skill. Please contact me through a note for a estimate. Prices vary upon difficulty.

New Maya to MMD export tutorial

Journal Entry: Mon Oct 20, 2014, 6:48 AM
Hello all, new tutorial up for Maya and 3d max users to get your models into MMD in a dependable manor. This is the method I've used since I've started making MMD models. I know other people use blender and meta but I choose to use 3d max since I feel its dependable software that gives me full control to ensure a quality model. 

I can't say I'll be doing any tutorials for blender or meta since I'm currently not at home using the software but I will be doing some short tutorials on getting MMD models out of PMX editor. 



  • Listening to: Voca Nico
  • Playing: Work!

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Comments


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:iconrenzo-senpai:
renzo-senpai Featured By Owner 1 day ago
Haiya, I have a question again. Is is possible to assign purple bones to the orange leg bones without it sinking through the floor?
Reply
:icondigitrevx:
Digitrevx Featured By Owner 1 day ago
If you mean blue regular bones yeah its possible. Purple bones specifically the (light purple bones) that are orientation restrained I believe its still possible. In the bone tab select your bone and try hitting the button in the far upper right hand side of the main edit window. You can leave 0 in the field next to the button. 
Reply
:iconasasinsonic:
asasinsonic Featured By Owner 2 days ago
Hey Digi, do you think you can upload these characters you made for maya too? I'm practicing animating in maya and i really want to use the models you use, but i have no idea how to convert these MMD models for maya use.
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:icondigitrevx:
Digitrevx Featured By Owner 2 days ago
Yeah there is a tutorial I'll be working on soon that will explain that process, but it is possible. :)
Reply
:icon3dmg-360:
3DMG-360 Featured By Owner 4 days ago  Student Artist
By the way I am making a Godzilla model do you think MMD can handle it? he has 24660 polygons also I am making of him it's called ゴジラ:新しい世界sorry for terrible japanese I did it with google translate so yeah please reply
sta.sh/0duveaima1r front
sta.sh/01kzeyildqp6 back 
sta.sh/0cn3b9ba4fz side
Reply
:icondigitrevx:
Digitrevx Featured By Owner 4 days ago
Yeah unless the number is off, some of my models have gotten up as high as 60,000 quads. I've never seen MMD's limit. Usually its how strong you're own computer is. ><
Reply
:icon3dmg-360:
3DMG-360 Featured By Owner 4 days ago  Student Artist
So MMD has no limits? it just depends on how strong my computer is O_O wow...
anyways what do you think of the model?
Reply
:icondigitrevx:
Digitrevx Featured By Owner 4 days ago
I wouldn't say it has no limits. I just haven't seen it graphically. Usually my pc starts to chug before it crashes. There are limits to the animation key frames and other things. It also seems the results vary from pc to pc. The model is fine from what I can tell. It can use some refining in muscle and tighten up the scales so they don't look like melted wax. I'm guessing you used some sort of smooth which gives the melted model look. ><
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:icon3dmg-360:
3DMG-360 Featured By Owner 5 days ago  Student Artist
Hello Digitrevx I have a great Idea for a merchandise remember the jacket Nanako has? I think you should make male and female jacket of it with the bunny sticker on the pocket 
Reply
:icondigitrevx:
Digitrevx Featured By Owner 5 days ago
Yeah totally, I had plans/idea's for doing this. I wanted to make some kinda jacket or even backpack like Nano has. xD

The prototype might be expensive so I'm holding onto the idea till I have the funds to try it! :)
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