Shop Mobile More Submit  Join Login
About Deviant Premium Member DigitrevxMale/Unknown Group :iconbrs-forever: BRS-Forever
Rush the darkness wish on a star
Recent Activity
Deviant for 6 Years
3 Month Premium Membership
Statistics 303 Deviations 3,160 Comments 92,384 Pageviews

Project Vids







Visitors


Map

Watchers

deviantID

Digitrevx
































FAQ's


:bulletblue: Q: What software do you use? A: Maya 2012 for modeling, Mudbox 2012, Photoshop CS4 and PaintTool SAI for texturing.

:bulletblue: Q: What editor do you use and where can I get it? A: pmx only but can export pmd files too. Here is my version, it is the Japanese version: www.mediafire.com/download/zjs…

:bulletblue: Q: How long does a character take? A: around 4-5 weeks, just above 200 hours of work.

:bulletblue: Q: Do you take requests? A:All company mascots are treated as special cases and most of the time can only be distributed at the company's discretion. The cost to benefit of my time to do characters you created is not ideal unless commissioned/contracted.

:bulletblue: Q: Do you plan to let us download a new model? A: I make every effort to ensure I can make a model downloadable and free despite the cost of my time and guide lines I must follow for mascots. Company mascots, most of the time its up to the company when its released if ever. Any unanimous vote character will always be downloadable.

:bulletblue: Q: How can you get a mmd model into Maya. A: The method I've used is export from pmx editor as a pmd. I use a pmd plugin script for 3d max 2010 to import the mesh into max. I can then export the character out of 3d max as a .obj or .fbx format into Maya. This process will break the rigging so don't expect it to be rigged still.

:bulletblue: Q: I'm interested in a custom Model, how much does it cost? 3d Custom work is expensive and takes weeks of work and skill. Please contact me through a note for a estimate. Prices vary upon difficulty.

New video with Mirai Suenaga

Journal Entry: Tue Dec 16, 2014, 1:11 AM
We'll its new to some of you to me its like a year old. This model has been sitting on HD's for almost a year! This was primarily a model I did but later in the project Kakomiki lended a hand with the face since he did the original for windows 100%. So because the video is sort of winter themed I figure this is a good time of year to show it. I have consent to allow the model to be distributed but waiting for the most appropriate time to do so. 

I built the environment over the course of 3 weeks based on reference that Danny Choo provided. Its quite large like Nanoko's world.
This is just a little video showing off the models mostly. The video will have a new home in my video section on the front page. :)



  • Listening to: Voca Nico
  • Playing: Work!

Journal History

Comments


Add a Comment:
 
:iconrenzo-senpai:
renzo-senpai Featured By Owner Dec 3, 2014
Hello again!

Another question:
Is there such a thing as 左肩O or some other calvical extension in MMD?
Reply
:icondigitrevx:
Digitrevx Featured By Owner Dec 3, 2014
There are clavicle bones yes used for all models but are you asking is there another? Nano for example uses auxiliary clavicle bones called 左肩P and 左肩C for the Left shoulder and 右肩P and 右肩C for her right. They act is a sort of pseudo IK for lifting the shoulder but not the arm. They are not necessary. Hardly any existing motion data uses these bones so they technically can be named anything like 左肩O. But out side of those 2 auxiliary bones I'm unaware of a 3rd per clavicle unless there's some extra fluff some model has that I haven't seen.
Reply
:iconrenzo-senpai:
renzo-senpai Featured By Owner Dec 8, 2014
I see. Well, as long as it usable. Thank you!
Reply
:icon0mistsiamese0:
0MistSiamese0 Featured By Owner Nov 22, 2014  New member Hobbyist Artist
Hello!~
Just wondering-
Can you make an outfit that fits perfectly on a LAT model? I need one for the model I'm making. If you will, I'll upload the drawings for the outfit on here
Reply
:icondigitrevx:
Digitrevx Featured By Owner Nov 23, 2014
Currently I can not take on requests of any kind in terms of MMD. Soz :<
Reply
:icon0mistsiamese0:
0MistSiamese0 Featured By Owner Nov 23, 2014  New member Hobbyist Artist
Aw, that's too bad. You're really good thoughla in love 
Reply
:icon3dmg-360:
3DMG-360 Featured By Owner Nov 22, 2014  Student Artist
Hellow Digitrevx I have another question I'm sorry if this is getting if it is tell me and I'll stop for 6 or 8 months anyways question is there a way to make the parts or even just a fraction of it shake or jiggle I'm not talking about the chest I'm talking about when monsters roar their bodies shake you know like in this video www.youtube.com/watch?v=NmCPEW… where by the time he roars his body shakes is there an effect or even a way to do that MMD? also how do you make an effect? and how you make things get destroyed like in this video? www.youtube.com/watch?v=7v0BQw…
Reply
:icondigitrevx:
Digitrevx Featured By Owner Nov 22, 2014
The shaking comes mostly from animation meaning you have to animate the shake. If you want additional shaking in area's you can try adding a physics and weighting parts of the skin to them like the breast tutorial I made. The only difference is where you put the physics on the model and how loose or high sprung the physics react by tweeking numbers. How nice it looks will be determine by how well you weight the skin to the physics bone and what physics settings you find work best.^^

The explosion effect I don't know. If it was maya or 3d max I could help you there but since its a MMD effect I wouldn't know. ><
Reply
:icon3dmg-360:
3DMG-360 Featured By Owner Nov 22, 2014  Student Artist
By the way please tell what you think about the animation ^^ tell me what should I improve and all so I can make my fanfilm amazing ( I don't want to be famous I need money for my school : P 
Reply
:icon3dmg-360:
3DMG-360 Featured By Owner Nov 22, 2014  Student Artist
Thank you for the information! I needed this info for my fan made Godzilla film I needed their bodies to shake because I want it to be as realistic as possible here's a test animation of it www.youtube.com/watch?v=EudAdL… ( it's rushed BTW ) I'm not gonna use that model I'm going to use the american g14 model and it's fine I'll find a way to mimic that destruction effect :)
Reply
Add a Comment: