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About Deviant Premium Member DigitrevxMale/Unknown Group :iconbrs-forever: BRS-Forever
Rush the darkness wish on a star
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FAQ's


:bulletblue: Q: What software do you use? A: Maya 2012 for modeling, Mudbox 2012, Photoshop CS4 and PaintTool SAI for texturing.

:bulletblue: Q: What editor do you use and where can I get it? A: pmx only but can export pmd files too. Here is my version, it is the Japanese version: www.mediafire.com/download/zjs…

:bulletblue: Q: How long does a character take? A: around 4-5 weeks, just above 200 hours of work.

:bulletblue: Q: Do you take requests? A:All company mascots are treated as special cases and most of the time can only be distributed at the company's discretion. The cost to benefit of my time to do characters you created is not ideal unless commissioned/contracted.

:bulletblue: Q: Do you plan to let us download a new model? A: I make every effort to ensure I can make a model downloadable and free despite the cost of my time and guide lines I must follow for mascots. Company mascots, most of the time its up to the company when its released if ever. Any unanimous vote character will always be downloadable.

:bulletblue: Q: How can you get a mmd model into Maya. A: The method I've used is export from pmx editor as a pmd. I use a pmd plugin script for 3d max 2010 to import the mesh into max. I can then export the character out of 3d max as a .obj or .fbx format into Maya. This process will break the rigging so don't expect it to be rigged still.

:bulletblue: Q: I'm interested in a custom Model, how much does it cost? 3d Custom work is expensive and takes weeks of work and skill. Please contact me through a note for a estimate. Prices vary upon difficulty.

Nanoko Casual fashion show

Journal Entry: Thu Nov 20, 2014, 12:11 PM
Been working on and off with Nanoko's casual clothing version. Making a few versions that I think might work or are cute. I'm currently unsure which of these I like most but I'm thinking the ones that are less situation or too themed are probably the best.

First we have the most casual version being something someone might actually wear day to day. I'm considering a hood for this one with sewn bunny ears on it. The bag is not very important but its a little extra something. 



Next we have the original Nanoko outfit before I decided Nano was going to go Sci-Fi. This isn't as casual as the one above but might look cute and its a little more normal then the cyber suit she currently has. 



Lastly we have a formal school girl look. Its closest to the Asuna school uniform in SAO. I mostly made this since it was a suggestion so I tried it out. 




Currently I think the top 2 are most realistic but I don't think they are perfect yet. ><

  • Listening to: Voca Nico
  • Playing: Work!

Journal History

Comments


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:icon0mistsiamese0:
0MistSiamese0 Featured By Owner 5 days ago  New member Hobbyist Artist
Hello!~
Just wondering-
Can you make an outfit that fits perfectly on a LAT model? I need one for the model I'm making. If you will, I'll upload the drawings for the outfit on here
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:icondigitrevx:
Digitrevx Featured By Owner 4 days ago
Currently I can not take on requests of any kind in terms of MMD. Soz :<
Reply
:icon0mistsiamese0:
0MistSiamese0 Featured By Owner 4 days ago  New member Hobbyist Artist
Aw, that's too bad. You're really good thoughla in love 
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:icon3dmg-360:
3DMG-360 Featured By Owner 5 days ago  Student Artist
Hellow Digitrevx I have another question I'm sorry if this is getting if it is tell me and I'll stop for 6 or 8 months anyways question is there a way to make the parts or even just a fraction of it shake or jiggle I'm not talking about the chest I'm talking about when monsters roar their bodies shake you know like in this video www.youtube.com/watch?v=NmCPEW… where by the time he roars his body shakes is there an effect or even a way to do that MMD? also how do you make an effect? and how you make things get destroyed like in this video? www.youtube.com/watch?v=7v0BQw…
Reply
:icondigitrevx:
Digitrevx Featured By Owner 5 days ago
The shaking comes mostly from animation meaning you have to animate the shake. If you want additional shaking in area's you can try adding a physics and weighting parts of the skin to them like the breast tutorial I made. The only difference is where you put the physics on the model and how loose or high sprung the physics react by tweeking numbers. How nice it looks will be determine by how well you weight the skin to the physics bone and what physics settings you find work best.^^

The explosion effect I don't know. If it was maya or 3d max I could help you there but since its a MMD effect I wouldn't know. ><
Reply
:icon3dmg-360:
3DMG-360 Featured By Owner 5 days ago  Student Artist
By the way please tell what you think about the animation ^^ tell me what should I improve and all so I can make my fanfilm amazing ( I don't want to be famous I need money for my school : P 
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:icon3dmg-360:
3DMG-360 Featured By Owner 5 days ago  Student Artist
Thank you for the information! I needed this info for my fan made Godzilla film I needed their bodies to shake because I want it to be as realistic as possible here's a test animation of it www.youtube.com/watch?v=EudAdL… ( it's rushed BTW ) I'm not gonna use that model I'm going to use the american g14 model and it's fine I'll find a way to mimic that destruction effect :)
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:icondigitrevx:
Digitrevx Featured By Owner 5 days ago
Its nice, its just kinda fast to really make much of a assessment. What I can say is for big creatures you want to give it the sense of weight. This means making the body shift from side to side at it walks. Also the main body should move up and down as each step is taken and to add the sense of weight the body usually has a delay after each step.

Things like the head of the monster would tip forward with each step as a reaction of each leg catching the huge weight of the massive body. Just remember big body = slow exaggerated movement with lots of flex and delayed reactions throughout the body.
Reply
:iconrenzo-senpai:
renzo-senpai Featured By Owner Nov 9, 2014
Do you have a tutorial for creating IK bones for legs? Because the only tutorials I found are ways to fix them instead of making them.

I know how to change the blue bones to orange. The problem I'm having is that legs have 2 IK's (lower legs and feet) but the method to make it only allows 1 IK.
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:icondigitrevx:
Digitrevx Featured By Owner Nov 10, 2014
I currently don't have a IK tutorial. I might be completely misunderstanding but I don't really follow on the idea of making feet part of the IK chain unless its some kind of animal or strange creature. I know how to build a MMD rig from nothing but I personally don't recommend it because the names have to be exact.

The best thing to do is copy a rig someone made to the T. By doing so it will help you understand how its working and how bones drive other bones. ^^
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