Tomorrow I leave for Tora con so tonight will probably be the last push of work I can do on miku till I get back at the end of the weekend. ><
For the last few days I've been polishing up the model and going through it carefully looking for errors. I know I can do this in 3d max but I feel more comfortable in maya and fixes can be done in seconds this way.
I also have been working hard on morph targets in maya that I'll import into pmx. These are a few early ones I started with. I also have about 12 more finished by now. They vary in difficulty but I think A and O morphs are the hardest. Getting them for Maya to PMX editor is a tedious and careful process. Simple mistakes in the process can cause huge amounts of rework. To make the morphs I mostly just move the verts by hand and use the soft select option where I can. Between soft select and the simple fact I have 3d shaders on the model I can easily see imperfections and fix them making the morph much nicer. Half of Nanoko's were done this way. I use to make them only in PMX editor and its so hard to see what your doing with nothing but a lit wire frame and moving vertex by vertex with a terrible camera clipping plane.
Now that some of the important morphs are done I can focus on moving the model to 3d max to use the pandasoft .x exporter. The exporter is still one of the best the only problem is I have to fix all the vertex normals on the model to look like it did in Maya. It takes me a few hours to make it identical to Maya but I ran out of time tonight. I've only gotten the pigtails, legs, base body, pantsu and skirt frill done as of today.
Lastly my new business cards came just in time just for Tora con. I made them themed a bit off the website that is still WIP. With the black strip they almost look like credit cards xD.
Anyways I'll try to post photos of the Tora con event if there is time! After all I have freaking 6 panels to host.. /dies