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About Deviant Core Member DigitrevxMale/Unknown Group :iconbrs-forever: BRS-Forever
Rush the darkness wish on a star
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Deviant for 8 Years
2 Month Core Membership
Statistics 381 Deviations 3,510 Comments 178,249 Pageviews

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FAQ's


:bulletblue: Q: What software do you use? A: Maya 2012 for modeling, Mudbox 2012, Photoshop CS4 and PaintTool SAI for texturing.

:bulletblue: Q: What editor do you use and where can I get it? A: pmx only but can export pmd files too. Here is my version, it is the Japanese version: www.mediafire.com/download/zjs…

:bulletblue: Q: How long does a character take? A: around 4-5 weeks, just above 200 hours of work.

:bulletblue: Q: Do you take requests? A:All company mascots are treated as special cases and most of the time can only be distributed at the company's discretion. The cost to benefit of my time to do characters you created is not ideal unless commissioned/contracted.

:bulletblue: Q: Do you plan to let us download a new model? A: I make every effort to ensure I can make a model downloadable and free despite the cost of my time and guide lines I must follow for mascots. Company mascots, most of the time its up to the company when its released if ever. Any unanimous vote character will always be downloadable.

:bulletblue: Q: How can you get a mmd model into Maya. A: The method I've used is export from pmx editor as a pmd. I use a pmd plugin script for 3d max 2010 to import the mesh into max. I can then export the character out of 3d max as a .obj or .fbx format into Maya. This process will break the rigging so don't expect it to be rigged still.

:bulletblue: Q: I'm interested in a custom Model, how much does it cost? 3d Custom work is expensive and takes weeks of work and skill. Please contact me through a note for a estimate. Prices vary upon difficulty.

Rin to PMX

Journal Entry: Tue Feb 2, 2016, 6:25 AM
This last week I've spent time doing other things unrelated to MMD. Just sometimes important things come up that require 100% of my attention. ><
However this weekend I did decide it was time to break the model into subsets and transfer it over from Maya to 3d Max. There I carefully go over every inch of the model fixing subsets/vertex normals. Once I'm happy with it I exported it to PMX.

Now I have to make sure the scale of Rin compared to other models is correct. After that I can clean up the file and name things correctly. Assign stencil color if I want to and sort out draw order on parts of the model that have transparency. Then it will be time to rig and do facials. Followed by physics and then I'm done :D

Sounds easy right?!



  • Listening to: Voca Nico
  • Playing: Work!

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:iconmcchipy:
McChipy Featured By Owner 5 days ago  Student General Artist
Happy (late) Birthdaaay :D
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:iconskaa3w:
SKaa3w Featured By Owner Edited 6 days ago
Happy Birthday n.nParty 

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:iconmichaelokeefe1991:
MichaelOKeefe1991 Featured By Owner 6 days ago
Digitrevx: America's Best Damn MMD Modeler!
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:iconchiyoko-tan:
Chiyoko-tan Featured By Owner 6 days ago  Hobbyist Digital Artist
Happy Birthday! I hope you had a good day~ c:
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:iconjiryuu:
Jiryuu Featured By Owner 6 days ago
Happy Birthday! Hope you have a good one! C:
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:iconraikuhoshigami:
RaikuHoshigami Featured By Owner 6 days ago  Hobbyist Filmographer
Happy Birthday! :party:
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:iconmyaoichan:
MyAoiChan Featured By Owner 6 days ago  Hobbyist Traditional Artist
Happy Birthday!
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:icongjyyngii:
GJYYNGII Featured By Owner 6 days ago   Digital Artist
Happy birthday.
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:iconmnv-mmd:
MNV-MMD Featured By Owner 6 days ago  Hobbyist General Artist
Happy Birthday!! :D
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:iconkunoichi-anime-angel:
kunoichi-anime-angel Featured By Owner 6 days ago  Hobbyist Digital Artist
Happy Birthday!
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