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About Deviant Premium Member DigitrevxMale/Unknown Group :iconbrs-forever: BRS-Forever
Rush the darkness wish on a star
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FAQ's


:bulletblue: Q: What software do you use? A: Maya 2012 for modeling, Mudbox 2012, Photoshop CS4 and PaintTool SAI for texturing.

:bulletblue: Q: What editor do you use and where can I get it? A: pmx only but can export pmd files too. Here is my version, it is the Japanese version: www.mediafire.com/download/zjs…

:bulletblue: Q: How long does a character take? A: around 4-5 weeks, just above 200 hours of work.

:bulletblue: Q: Do you take requests? A:All company mascots are treated as special cases and most of the time can only be distributed at the company's discretion. The cost to benefit of my time to do characters you created is not ideal unless commissioned/contracted.

:bulletblue: Q: Do you plan to let us download a new model? A: I make every effort to ensure I can make a model downloadable and free despite the cost of my time and guide lines I must follow for mascots. Company mascots, most of the time its up to the company when its released if ever. Any unanimous vote character will always be downloadable.

:bulletblue: Q: How can you get a mmd model into Maya. A: The method I've used is export from pmx editor as a pmd. I use a pmd plugin script for 3d max 2010 to import the mesh into max. I can then export the character out of 3d max as a .obj or .fbx format into Maya. This process will break the rigging so don't expect it to be rigged still.

:bulletblue: Q: I'm interested in a custom Model, how much does it cost? 3d Custom work is expensive and takes weeks of work and skill. Please contact me through a note for a estimate. Prices vary upon difficulty.

Nanoko Date

Journal Entry: Mon Sep 1, 2014, 5:34 PM
The image pretty much explains the plan! I'll probably be out of town for a bit in the upcoming weeks so its now or not for a while. This is why I want to do it this week. This is one of the best and my original models I've worked on to date so I am a bit nervous about putting her up for download. The number one thing is I really just want people to respect my hard work. I don't even know how many hundreds of hours I've spent working on her from sketch to model.



Oh I'm supposed to also probably mention I should keep my word on the WRS download. I said it was temporary because its a edit of my own stuff! The rule was when I put the next model up for download WRS will stop being downloadable! So please if you don't have her get her now. :O!



  • Listening to: Voca Nico
  • Playing: Reapers!
  • Drinking: Mana pots/sugar

Journal History

Comments


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:iconmonochrome-aki:
Monochrome-Aki Featured By Owner 10 hours ago
digi kun can you extract this for me? my pc hates me today and wont open it T^Tsta.sh/013p9x9ss5tt
Reply
:iconrenzo-senpai:
renzo-senpai Featured By Owner 15 hours ago
I have question, do you know how Paulderon (Shoulder pad) Physics work in MMD? and do Box shaped physic stack against each other?
Reply
:icondigitrevx:
Digitrevx Featured By Owner 14 hours ago
From what I know I wouldn't use physics on shoulder pads. I weight it to the clavicle bone and upper arm bone with a solid number through out the entire shoulder pad so it doesn't bend. The physics in MMD don't do so well when resting on each other. It causes vibration and unwanted effects. Maybe you can tune it to work but my guess is it will take hours maybe days of messing with it. I know Alice Margatroid uses physics for her top but often I see it vibrating. I'd recommend not using physics for it.
Reply
:iconrenzo-senpai:
renzo-senpai Featured By Owner 14 hours ago
I see, I did tried doing 0 on almost all angles except above (y+ axis) it still does vibrate even on like 100 stiffness.

Oh well, thank you anyways :D
Reply
:icondigitrevx:
Digitrevx Featured By Owner 12 hours ago
Yeah its going to vibrate because of the forces being put on it. Every time it twitches its because the code cycling collision detection and tries to react. Because the forces on your shoulder pad are high ( Meaning two objects are pushing against one another hard) and the cycle isn't fast enough it looks like vibration. If it was extremely fast collision detection in better physics engines the vibration would be reduced. But these are the consequences of the free bullet engine inside of mmd.
Reply
:iconxfutsuu-kyuun:
xFutsuu-kyuun Featured By Owner 1 day ago  Student Digital Artist
こんにちは!あなたが要求を取るか、彼らはすぐに開いて、閉じているか?
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:icondigitrevx:
Digitrevx Featured By Owner 1 day ago
主に私は企業の大きなプロジェクトを行う私は自由のために仕事をしない。(><)
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:iconxfutsuu-kyuun:
xFutsuu-kyuun Featured By Owner 1 day ago  Student Digital Artist
ああ私はしかし..感謝を参照してください!手数料はいくらですか?
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:icondigitrevx:
Digitrevx Featured By Owner 1 day ago
A lot more then 100 usd ><
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(1 Reply)
:icondarkmeteorzx:
Darkmeteorzx Featured By Owner 3 days ago  New member
Hey What Doing Digi?
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